Showing posts with label Cocos. Show all posts
Showing posts with label Cocos. Show all posts

Monday, November 25, 2013

[Cocos2D/3D] (2) My First Cocos2D/3D Project

My First Cocos2D/3D Project

Simulator: IPhone 4-inch Retina iOS7
Programming in Objective-C
3D Effects in development based on OpenGL ES
R,G,W represent 3 kinds of 3D effects
FPS: 45~60


And, yes, it's the first prototype of my idea of iOS app.



Monday, November 4, 2013

[Cocos2D/3D] (1) Preliminary

New label for my new work! Actually I have been working on Cocos2D/ 3D engine survey for a while, so it's time to setup a new label of posts that I would update my latest status on it. As the open sourced game develop engine, their community shows great support to all indie programmers, totally love that. My current status as follows:

(1) Be able to read Object-C codes.
(2) Be able to read the Cocos2D/ 3D hierarchy, which is important since it provide great interface between 2D and 3D objects.